retrogaming – Les Ateliers PHV http://www.lesateliersphv.ca/en/ Blogs, discussions et tutoriels sur les jeux vidéo sur consoles et Linux / Blogs, discussions and tutorials on console video games and Linux Sun, 17 Feb 2019 22:23:31 +0000 en-US hourly 1 http://www.lesateliersphv.ca/wp-content/uploads/2018/09/cropped-klebs_explaining_s-32x32.png retrogaming – Les Ateliers PHV http://www.lesateliersphv.ca/en/ 32 32 Losing video game save data: a tragedy http://www.lesateliersphv.ca/en/losing-video-game-save-data-a-tragedy/ Sun, 17 Feb 2019 22:20:53 +0000 http://www.lesateliersphv.ca/?p=6024 Hi, Tigerfog here! One thing I usually take for granted, albeit unintentionally, is the ability of certain game consoles of

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Hi, Tigerfog here!

One thing I usually take for granted, albeit unintentionally, is the ability of certain game consoles of keeping save data for some games that I play for an extended period of time.

With cloud technology, hard drives and more, the various methods of storing data are very reliable as far as I’m concerned.

With that type of mindset, of course I would forget that retro consoles have a limited lifespan when it comes to save game preservation. Eventually, a recent bad experience would quickly remind me of that fact…

This is The Legend of Xanadu (the title in Japanese roughly translates as Xanadu – The Legend of the Wind).

It’s a J-RPG on PC Engine developed by Nihon Falcom, one of my favorite developers until now.

Source: Tigerfog

The game is quite lengthy involving tons of grinding necessary to improve the main hero’s stats and his equipment. Also, the process repeats itself every time a new equipment is used.

In summary, as much as I liked the game, I slowly got tired of it and eventually put it aside for a few months.

Source: Tigerfog

One day, I decided to resume the game from where I left off.

I fired it up, chose the option to continue…

Source: Tigerfog

…arrived at the loading screen and am greeted with this horror.

Source: Tigerfog

My save game is no more!

All the hours I poured in, down the drain!

Apparently, this is due to the fact there’s a battery used by the internal memory of the PC Engine and if it dies, the save data goes along with it.

To avoid that situation, it’s recommended to turn on the console once in a while to slightly recharge the battery, something I’ve never thought of doing.

Not one to give up without a fight and too obsessed with playing on original hardware instead of settling on emulation, I looked for a solution.

As it turns out, there exists a HuCard with the sole purpose of storing save data: the Tennokoe Bank (the bank of the voice from heaven).

Source: Tigerfog

With such a boastful name, that product better be good, even if it dates from the PC Engine era.

I then bought it from eBay and as soon as I got it, tested my new save data from Legend of Xanadu without missing a beat.

Source: Tigerfog

Unlike the Mega CD Backup RAM cart, the Tennokoe Bank can only be used as a backup device. It can’t be accessed straight from the game nor used to save a game on-the-fly.

Source: Tigerfog

It’s only through the Tennokoe Bank’s interface that I can sync the entire internal memory of the console to the device or restore its backup to the console.

So yeah, this is basically a cloning machine for the entire internal memory… no way of selecting save data individually.

Obviously, it’s not the end of the world. At least this is a decent solution for my issues with the PC Engine and hopefully, I can finish Legend of Xanadu one day.

If you’ve had a bad experience with save data from retro games, tell us about it as well as how you resolved the situation!

L’article Losing video game save data: a tragedy est apparu en premier sur Les Ateliers PHV.

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Extracting ROMs from Sega Mega Drive & Genesis Classics bought on Steam on Linux Mint 18.3 http://www.lesateliersphv.ca/en/extracting-roms-from-sega-mega-drive-genesis-classics-bought-on-steam-on-linux/ Sat, 02 Feb 2019 21:07:41 +0000 http://www.lesateliersphv.ca/?p=5973 Hey everyone. Klebs here and today, I’ll show you how you can legally purchase ROMs for the Sega Genesis/Mega Drive

L’article Extracting ROMs from Sega Mega Drive & Genesis Classics bought on Steam on Linux Mint 18.3 est apparu en premier sur Les Ateliers PHV.

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Hey everyone. Klebs here and today, I’ll show you how you can legally purchase ROMs for the Sega Genesis/Mega Drive via Steam and rename them in a reader-friendly format. That way, you can use them elsewhere (e.g. emulators, Mega Everdrive, project MiSTer, etc.).

les ateliers phv sega genesis mega drive classics steam mister fpga mega everdrive
Source: Tigerfog, iPhone

Before we begin

First, I’d like to thank ETA Prime for inspiring me to write this tutorial. In his video, he explains how to extract ROMs, rename them and use them in Retroarch, a multi-platform tool for emulators. To find out more:

Source: ETA Prime

Why then do I bother writing this if ETA Prime has already covered the subject? Two reasons:

  • he used Windows to explain the process
  • he showed how to rename the files without getting into too much details

If you also use Windows or can get around Sega’s odd ROM-naming conventions, ETA Prime’s video is all you need. However, if you prefer a Linux-oriented tutorial or a script that will rename the files for you, I’ll encourage you to keep reading.

Buying the games and locating them

You can legally buy certain Genesis/Mega Drive games on Steam individually or as part of a special package called Sega Mega Drive & Genesis Classics through this affiliate link on Humble Bundle. From this point on, I’ll use the term Sega Classics when I refer to Sega Mega Drive & Genesis Classics for the sake of simplicity.

Since the Sega Classics game isn’t natively available on Linux, we need to make sure Steam is configured to run all games in SteamPlay mode using Proton. That way, Sega Classics will appear in the list of purchased games making it available to be downloaded and installed.

Once installed, right-clicking on Sega Classics and choosing Properties will make the pop-up window appear (see image below).


Source: personal screenshot

Clicking on the Browse local files under the Local files tab will show the exact location of Sega Classics on the computer (see image below).


Source: personal screenshot

Normally, if the username is klebs and the default location set by Steam hasn’t been changed, the folder should be at /home/klebs/.steam/steam/steamapps/common/Sega\ Classics

In my case as the above screenshot clearly shows, the folder is located at /mnt/DATA/Jeux/Steam/steamapps/common/Sega\ Classics

Renaming the files

Assuming the username is klebs and is using Steam’s default game location, the following commands in the terminal will create a copy of the ROMs in another folder and create a CSV file with nano:

cd /home/klebs/.steam/steam/steamapps/common/Sega\ Classics
cp -R uncompressed\ ROMs/ ~/Documents/SegaROMS
cd ~/Documents/SegaROMS
nano segaclassicslist.csv

Before copying the list below in nano, it’s important to make sure nothing’s missing. Also, the original filenames should match those in the SegaROMS folder.

ALEXKIDD_U.68K,Alex Kidd in the Enchanted Castle (USA).gen
AlienSoldier_Europe.SGD,Alien Soldier (Europe).md
AlienStorm_USA.SGD,Alien Storm (USA).gen
ALTEREDB_UE.68K,Altered Beast (USA).gen
BEYONDOA_E.68K,The Story of Thor (Europe).md
BEYONDOA_F.68K,The Story of Thor (France).md
BEYONDOA_G.68K,The Story of Thor (Germany).md
BEYONDOA_J.68K,The Story of Thor - Hikari o Tsugumono (Japan).bin
BEYONDOA_S.68K,The Story of Thor (Spain).md
BEYONDOA_U.68K,Beyond Oasis (USA).gen
BONANZAB_JE.68K,Bonanza Bros. (Europe).md
Columns3_USA.SGD,Columns III (USA).gen
COLUMNS_W.68K,Columns (World).gen
COMIXZON_U.68K,Comix Zone (USA).gen
CrackDown_USA.SGD,Crack Down (USA).gen
Crying_USA.SGD,Bio Hazard Battle (USA).gen
DECAP_UE.68K,DEcapAttack (USA).gen
DYNAHEAD_J.68K,Dynamite Headdy (Japan).bin
DYNAHEAD_UE.68K,Dynamite Headdy (USA).gen
ECCO2_U.68K,Ecco - The Tides of Time (USA).gen
eccojr.smd,Ecco Jr. (USA).gen
ECCO_UE.68K,Ecco the Dolphin (USA).gen
ESWAT_U.68K,ESWAT - City Under Siege (USA).gen
EternalChampions_USA.SGD,Eternal Champions (USA).gen
FATALLAB_JU.68K,Fatal Labyrinth (USA).gen
FLICKY_UE.68K,Flicky (USA).gen
GAING_UE.68K,Gain Ground (USA).gen
GalaxyForceII_UE.SGD,Galaxy Force II (USA).gen
GAXE2_W.68K,Golden Axe II (World).gen
GAXE3_J.68K,Golden Axe III (Japan).bin
GAXE_W.68K,Golden Axe (World).gen
Gunstar Heroes U.bin,Gunstar Heroes (USA).gen
KIDCHAM_UE.68K,Kid Chameleon (USA).gen
LandStalker_USA.SGD,Landstalker (USA).gen
LightCrusader_USA.SGD,Light Crusader (USA).gen
MonsterLair_JUE.SGD,Wonder Boy III - Monster Lair (Europe).md
MonsterWorld3.SGD,Wonder Boy V - Monster World III (Japan).bin
MonsterWorld3_USA.SGD,Wonder Boy in Monster World (USA).gen
PhantasyStar2_UE_GreenCrossFix.SGD,Phantasy Star II (USA).gen
PhantasyStar3_USA.SGD,Phantasy Star III - Generations of Doom (USA).gen
PhantasyStar4.SGD,Phantasy Star IV (USA).gen
RISTAR_UE.68K,Ristar (USA).gen
ROBOTNIK_U.68K,Dr. Robotnik's Mean Bean Machine (USA).gen
ShadowDancer.SGD,Shadow Dancer - The Secret of Shinobi (World).gen
SHINING2_U.68K,Shining Force II (USA).gen
SHININGD_UE.68K,Shining in the Darkness (USA).gen
SHININGF_U.68K,Shining Force (USA).gen
SHINOBI3_U.68K,Shinobi III - Return of the Ninja Master (USA).gen
SONIC2_W.68K,Sonic The Hedgehog 2 (World).gen
SONIC3D_UE.68K,Sonic 3D Blast ~ Sonic 3D Flickies' Island (USA).gen
Sonic_Knuckles_wSonic3.bin,Sonic & Knuckles + Sonic The Hedgehog 3 (World).gen
SONICSPI_U.68K,Sonic The Hedgehog Spinball (USA).gen
SONIC_W.68K,Sonic The Hedgehog (World).gen
sov.smd,Sword of Vermilion (USA).gen
SPACEHARRIERII.bin,Space Harrier II (World).gen
STHUNDER_W.68K,Super Thunder Blade (World).gen
STREETS2_U.68K,Streets of Rage 2 (USA).gen
STREETS3_E.68K,Streets of Rage 3 (Europe).md
STREETS3_J.68K,Bare Knuckle III (Japan).bin
STREETS3_U.68K,Streets of Rage 3 (USA).gen
STREETS_W.68K,Streets of Rage - Bare Knuckle - Ikari no Tetsuken (World).gen
TheSuperShinobi_JUE.SGD,The Revenge of Shinobi (USA).gen
ToeJamEarl.SGD,ToeJam & Earl (World).gen
ToeJamEarl2_USA.SGD,ToeJam & Earl in Panic on Funkotron (USA).gen
VECTMAN2_U.68K,Vectorman 2 (USA).gen
VECTMAN_UE.68K,Vectorman (USA).gen
VIRTUAFIGHTER2.bin,Virtua Fighter 2 (USA).gen

After saving and closing the CSV file, next up, it’s time to write a script that will rename the files:

nano segaclassicsrename.sh

#!/bin/bash
IFS=","
while read f1 f2
do
echo "rename from : $f1"
echo "to : $f2"
mv $f1 "$f2"
echo "done"
done < segaclassicslist.csv

After saving and closing the script, all that remains is to make it executable and run it:

chmod +x ./segaclassicsrename.sh
./segaclassicsrename.sh

If everything goes according to plan, the new filenames should be more straightforward.

Conclusion

Questions? Comments? Let me know, thanks for reading and laters.

L’article Extracting ROMs from Sega Mega Drive & Genesis Classics bought on Steam on Linux Mint 18.3 est apparu en premier sur Les Ateliers PHV.

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Humble Partner + The Messenger Sale http://www.lesateliersphv.ca/en/humble-partner-the-messenger-sale/ Tue, 29 Jan 2019 19:07:36 +0000 http://www.lesateliersphv.ca/?p=5354 Hey everyone. Klebs here and today, it’s with great pleasure that I announce Les Ateliers PHV is now a Humble

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Hey everyone. Klebs here and today, it’s with great pleasure that I announce Les Ateliers PHV is now a Humble Partner.

Klebs Humble Bundle Partner

Source: Tigerfog, Humble Bundle

What’s a Humble Partner?

Someone who’s partnered with Humble Bundle can help the latter sell its products in exchange of a commission by sharing what’s known as affiliate links. When you click on one of these links and you buy the advertised product or anything else on the Humble Bundle website, I receive a seller’s commission. The best part? It comes at no additional cost on your end. However, by using my affiliate links to purchase something on Humble Bundle, you contribute on helping the blog grow (e.g. buying retro video game accessories for review, investing in the development of this website, etc.).

How does it work?

First, you click on the image below or another one just like it on the homepage to access the Humble Bundle website.

Second, you buy something on that website.

Third? That’s pretty much it.

I don’t know what to buy

Here’s the first affiliate link in image form I’d like to share with you:

The Messenger Game

Source: Sabotage, Devolver Digital

The Messenger is a 2D action platformer with retro-style graphics and heavily inspired by Ninja Gaiden on the NES. It’s been released for a while now and I’ve long hesitated to buy it because Linux wasn’t officially supported. Knowing that it’s now playable on Steam with Proton (I’m currently using version 3.16-6 Beta), I gave it a shot and am glad I did.

The most amusing part? Seeing a ninja speak in Québécois, a form of Canadian French.

The Messenger en Québécois

Source: iPhone, Tigerfog

Need more than mere images and recommendations? Don’t take my word for it. See for yourself:

Source: Sabotage, Devolver Digital

Hurry up because The Messenger is 30% off until Monday, February 11th 2019 at 2PM EST (Montreal time).

Questions? Comments? Let me know, thanks for reading and laters.

L’article Humble Partner + The Messenger Sale est apparu en premier sur Les Ateliers PHV.

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My plans for 2019 http://www.lesateliersphv.ca/en/les-ateliers-phv-plans-for-2019/ Thu, 24 Jan 2019 05:45:38 +0000 http://www.lesateliersphv.ca/?p=3201 Hey everyone. Klebs here and you’re probably asking yourselves why I’ve been less active lately. Today, I’ll explain what’s been

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Hey everyone. Klebs here and you’re probably asking yourselves why I’ve been less active lately. Today, I’ll explain what’s been going on and what I have in store for 2019.

level of snow on the balcony before work
Snow-filled balcony in Verdun (before)
Source: iPhone, Tigerfog

Why I’ve been less active these days?

Normally, we tend to be busier with our family during the holidays. Hoewever, I’ve also started taking online courses on blogging and website creation. This has led me to obsess over minute details and work non-stop on my website. Only when a certain influencer named Sean Cannel from Think Media TV has said on social media that done is better than perfect did I come to my senses. That’s why I’ll aim to publish more frequently regardless of the state of my website.

What do I have in store for this year?

For a few months, I’ve started to get interested in development on FPGA circuits that simulate computers and video game consoles on the hardware level, mainly the MiSTer project with the Terasic DE10-nano. I plan to share my new interest with you and also help Linux users get into this by writing tutorials for them.

Speaking of Linux, I also aim to write tutorials to help people run some Windows games using Proton in Steam. That’s because some guides on ProtonDB aren’t always straightforward enough.

Another problem I’ve had is I spend too much time writing complex blog posts thus affecting my productivity. I believe by focusing on writing more for fun instead of overanalyzing stuff, that should help me publish more content more frequently. Hopefully, that will also encourage more discussion among readers.

Closing thoughts

I’m very excited for 2019 and I hope you are as well. Questions? Comments? Let me know, thanks for reading and laters.

level of snow on the balcony after work
Snow-filled balcony in Verdun (after)
Source: iPhone, Tigerfog

L’article My plans for 2019 est apparu en premier sur Les Ateliers PHV.

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PS Vita vs PS Vita Slim http://www.lesateliersphv.ca/en/ps-vita-vs-ps-vita-slim/ Mon, 01 Oct 2018 22:12:14 +0000 http://www.lesateliersphv.ca/?p=231 Hi, Tigerfog here with a little article about my thoughts of the PS VITA SLIM. Quite often, game companies will

L’article PS Vita vs PS Vita Slim est apparu en premier sur Les Ateliers PHV.

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Hi, Tigerfog here with a little article about my thoughts of the PS VITA SLIM.

Quite often, game companies will release improved revisions of their existing consoles on the market. Even if this practice isn’t as popular, sometimes these revisions come with interesting improvements compared to the previous iterations.

In the case of the PS VITA, I gave in to the temptation of getting that second version (which I’ll refer to as “SLIM” and “OG” for the old one) despite the fact I’ve already owned the original model for a while now.
As a matter of fact, my impulse purchase was caused by the fact the price of PS VITAs never seem to drop and, judging by what’s happening to the PSP GO, it might even go up and be harder to find as the hacking part gets better and better.

Anyway, I’ll just give my first impressions of the SLIM since there’s already tons of in-depth articles comparing the two PS VITA models.

I’ve primarily tested the ergonomy (look and feel) and the screens of both consoles by playing Super Meat Boy, a very colorful game that stresses me enough to hold the console with an iron grip.

Ergonomy-wise, the SLIM is slimmer (no pun intended) than the OG.
That means it’s easier to carry which doesn’t matter as much to me since I always put it in a case and then, in my bag.
However, after a few gaming sessions with Super Meat Boy, I started developing hand cramps with the SLIM, something I’ve never experienced with the OG.
Ironically, the thickness of the OG is essentially what’s making it more comfortable to hold.
On the other hand, the SLIM feels lighter in my hands so I may be in for longer gaming sessions.

Regarding the screen, the fabulous OLED screen that comes with the OG was replaced by an LCD one for the SLIM which isn’t so bad… for the most part.
The general tint of the screen tends to be yellower on the SLIM than the OG, something some people consider as “more natural”. Of course, that’s the kind of detail you easily forget once you start playing.
I, for one, prefer the higher contrast of the OG’s OLED screen.
While I was playing the levels featuring Bandage Girl in Super Meat Boy, the light rose color seemed to blend more with the gray background on the SLIM’s LED screen than the OG’s OLED one. Unfortunately, for a game that relies heavily on your character’s precise location on the screen at any given time in order to win, this can be a problem.
It was only in that specific case I’ve had problems though… with other games like Spelunky, I’ve had no issues with the SLIM.

In conclusion, no matter which revision you choose, you can’t go wrong with either of them.
The differences are so minuscule in the end, you’ll still have access to an impressive library of RPGs and visual novels as well as all PSP games currently available on the PSN Store… and even more if you decide to hack your console!

Share your thoughts on which PS VITA you’ll choose if you had to pick one or what’s your experience with it if you own one. See ya!

L’article PS Vita vs PS Vita Slim est apparu en premier sur Les Ateliers PHV.

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At what point should we stop separating the artist from the person in the gaming industry? http://www.lesateliersphv.ca/en/at-what-point-should-we-stop-separating-the-artist-from-the-person-in-the-gaming-industry/ Sat, 25 Aug 2018 05:00:37 +0000 http://www.lesateliersphv.ca/?p=95 Initially published on August 25th 2018 on Steemit Source: Tigerfog Update (February 3rd 2019) If you wish to support me,

L’article At what point should we stop separating the artist from the person in the gaming industry? est apparu en premier sur Les Ateliers PHV.

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Initially published on August 25th 2018 on Steemit

Source: Tigerfog

Update (February 3rd 2019)

If you wish to support me, you can buy the games I mentioned in this blog post via these Humble Bundle affiliate links and it comes at no additional cost from you. Thanks.

Broken Age (Steam multi-platform and DRM-free)
Day of the Tentacle Remastered (Steam multi-platform and DRM-free)
Fez (Steam multi-platform and DRM-free)
Full Throttle Remastered (Steam multi-platform and DRM-free)
Grim Fandango Remastered (Steam multi-platform and DRM-free)
Psychonauts (Steam multi-platform and DRM-free)
Thimbleweed Park (Steam multi-platform)

 

Hey everyone. This is Klebs and today, I would like to go over some controversies about a few key members in the video game industry and determine whether it’s fair to boycott their products at the expense of other people who’ve also worked on them.

Back when I was a more innocent kid, I was able to appreciate various forms of entertainment without worrying about the artists’ personal lives. Today with ridiculously easy access to information on the Internet, it’s become harder to ignore some of their shenanigans to the point I sometimes wonder whether I should feel guilty to support them and allow them to live from their art even though they’ve acted against what I stand for. In this article, I will solely focus on professionals from the gaming industry that I’m familiar with and who’ve had a positive impact with their games while also generating controversy with their actions or declarations. If I’ve missed a few individuals that deserve to be mentioned, I’ll invite you to discuss this in the comments.

Before I begin: I’ve personally bought a few games from the people I’m about to talk about before I was made aware of all this.

Ron Gilbert & Tim Schafer

How did they make their mark in the gaming industry?

During their time at LucasArts (formerly LucasFilm Games), Ron Gilbert and Tim Schafer greatly contributed to the rise in popularity of the graphic adventure games of the “point-and-click” genre in the 80s and 90s especially with their SCUMM engine (Script Creation Utility for Maniac Mansion) making their games more intuitive and easier to play where players could enter commands by combining verbs and objects using the mouse instead of doing everything with the keyboard like the first Sierra games. While they’ve worked together on the first two Monkey Islands and Day of the Tentacle, they’ve each built their own reputation with titles such as Maniac Mansion, Zak McKracken, The Cave and Thimbleweed Park for Ron Gilbert and Full Throttle, Grim Fandango, Psychonauts and Broken Age for Tim Schafer.


Source:GameSpot Trailers


Source:GameSpot Trailers

Where’s the controversy?

In 2014, a movement called Gamergate divided the gaming community in two. On one side, the pro-Gamergaters claimed they were fighting for more transparency in video game journalism by exposing journalists who were colluding with game makers. On the other side, the anti-Gamergaters claimed they were fighting for gender equality and a better representation of ethnic minorities in a misogynistic industry catering towards a Causacian male clientele. Choosing a side is like choosing a political party: you are either with them or against them and one side always demonizes the other in an extreme way. Some game makers have chosen a side like Ron Gilbert and Tim Schafer who never hid their friendship with Anita Sarkeesian, a known feminist with as much supporters as detractors and regularly talked against Gamergate. Ron Gilbert once invited his Twitter followers to unfollow him should they have a problem with his friendship with her and during a speech, Tim Schafer openly mocked the #NotYourShield sub-movement where female and non-Causacian gamers claimed anti-Gamergaters weren’t speaking in their name. By siding against Gamergate, both Ron Gilbert and Tim Schafer gained more respect from some of their fans while also losing others who pledged to boycott their future titles.

Paul Trowe

How did he make his mark in the gaming industry?

Paul Trowe started working for Sierra at the age of 12 as a tester and slowly worked his way through the ranks. When Sierra filed for bankruptcy and put their intellectual properties for sale, he tried to buy them through his company Replay Games in hopes of reviving some franchises that didn’t see a new game release in decades. When he successfully bought the license to remake the first game from the Leisure Suit Larry series and convinced both series creator Al Lowe and former Sierra writer-designer Josh Mandel to join his team, fans showed their support by pledging to his Kickstarter campaign, surpassing its original goal. Many saw Paul Trowe as the one who managed to assemble a dream team and reintroduce Leisure Suit Larry to a new generation of gamers and while the development phase wasn’t without its hiccups, the game was eventually completed and published, a feat not all Kickstarter projects can claim.

Leisure_Suit_Larry_Reloaded.jpg
Source:Wikipedia

Where’s the controversy?

While he succeeded in bringing the project to completion, his behavior on Twitter during development had ruffled some feathers. Between his attacks against former Sierra employees who decided to revive an old franchise without him, his very detailed and public description of the dismissal of a game studio despite greatly contributing to the success of his Kickstarter campaign, his threats to sue people behind another Kickstarter campaign that briefly involved Al Lowe and the fact he publicly outed a transexual woman, he rarely missed an occasion to attack whoever criticized him on Twitter. Even if his behavior could be forgiven, him being prosecuted on charges of showing gay sex footage to a teenager because one of the men in the video was her boyfriend is a totally different story. The aftermath: Al Lowe and Josh Mandel both cut ties with Paul Trowe and the next game, Leisure Suit Larry: Wet Dreams Don’t Dry is currently in development but with none of the parties involved.

Philippe Poisson a.k.a. Phil Fish

How did he make his mark in the gaming industry?

Phil Fish had worked for five years on Fez, a game seemingly in 2D but where players could switch angles thus giving it a 3D-gaming mechanic. The last months of game development were filmed and shown in the documentary Indie Game: The Movie where Phil Fish expressed his feelings with no filter and allowed the audience to see how much the life of a video game maker can be hard and how high the price to bring it to fruition can be (breakup, debt, dealing with criticism from impatient fans, lawsuit threats from a former partner, etc.). Despite his colored personality, Phil Fish did garner some sympathy from people were rooting for him and wished for him to succeed despite his obstacles. Once released, Fez was both a critical and commercial success and even won prizes both before and after its release on Xbox360 in 2012 and on PC and other consoles the following years.


Source:GameSpot Trailers

Where’s the controversy?

Releasing Fez did little to help control Phil Fish’s temper who, like Paul Trowe, rarely missed an opportunity to reply to his critics on Twitter and the way he expressed his opinions didn’t help matters either like telling a Japanese developer “your games just suck” or saying whoever uploaded gaming footage of Fez on YouTube should pay him a percentage of the generated revenue. To mark his exit from the gaming industry, Phil Fish declarred on Twitter: “Fez II is cancelled. I take the money and I run.” and has been more discreet since.

Can we keep buying their games based on what we know now?

At first, I was ready to boycott titles from some people who I thought behaved badly. In my little head, I thought by no longer supporting them and spreading the word to people around me would send a message to the creators I wouldn’t help them make a living. The fact I was punishing an entire studio with innocent employees because of the actions of one person hadn’t crossed my mind. However, my attitude changed over the years as I started watching behind-the-scenes documentaries of games such as Uncharted and Broken Age. It reminded me making a game involves a huge team of talented and passionate people and it wasn’t just unfair but also cruel to not support those who’ve worked so hard to offer players countless hours of unforgettable gaming fun and experience because of a single person. That’s why the next time I feel like boycotting a game, I’ll remember games are the result of teamwork, not only one person.

All of this is only my own opinion, Klebs’. How about you? What’s your take on this? Are you the type to boycott one product based on the actions of one individual? Let’s dicuss this in the comments.

If you liked this post, please consider upvoting and resteeming it and to be further updated on future posts, follow us on Steemit. Thanks for reading and see you next time.

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The mystery of the cancelled features in games http://www.lesateliersphv.ca/en/the-mystery-of-the-cancelled-features-in-games/ Tue, 31 Jul 2018 05:00:17 +0000 http://www.lesateliersphv.ca/?p=91 Initially published on July 31st 2018 on Steemit Source: Tigerfog Hello again, Tigerfog here! Being a video game fan since

L’article The mystery of the cancelled features in games est apparu en premier sur Les Ateliers PHV.

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Initially published on July 31st 2018 on Steemit

Source: Tigerfog

Hello again, Tigerfog here!

Being a video game fan since childhood, I gradually grew up more interested in more that just what can be found in my games… namely what could’ve been found.

At first, I was only interested in censored elements during game localizations.
Now, thanks to the Internet and wonderful websites such as The Cutting Room Floor, I realized even before a game was altered by an editor… it was often already vastly different from its initial form.

For example, the legendary Secret of Mana was supposed to be developed for the SNES CD before Nintendo cut ties with Sony. The team at SquareSoft apparently had to cut out a lot of content to fit the game inside a cartridge instead of a disc.
Imagine what we could’ve had, the soundtrack, a bigger world, maybe a longer storyline!

Another slightly more recent example: the Space World ’97 version of Pokemon Gold.
In that version, the design of the majority of the 100 new Pokemons from the Johto region were very different from the final version. One only needs to see the initial evolution of Chikorita to notice the difference.

Then again, I’m only talking about games with behind-the-scenes anecdotes or older versions being different from the final one.
Games with DLC-locked content or a rushed ending are another subject… for another time!

What about you? Which games with a bizarre development history intrigues you?

L’article The mystery of the cancelled features in games est apparu en premier sur Les Ateliers PHV.

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Steemit Gaming Challenge: Why games are good (Part 2) http://www.lesateliersphv.ca/en/steemit-gaming-challenge-why-games-are-good-part-2/ Mon, 23 Jul 2018 05:00:02 +0000 http://www.lesateliersphv.ca/?p=87 Initially published on July 23rd 2018 on Steemit Source: Tigerfog Hi everyone, Tigerfog here. Following Klebs’ request, I’ve also decided

L’article Steemit Gaming Challenge: Why games are good (Part 2) est apparu en premier sur Les Ateliers PHV.

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Initially published on July 23rd 2018 on Steemit

Source: Tigerfog

Hi everyone, Tigerfog here.

Following Klebs’ request, I’ve also decided to name 3 games that influenced me the most.

Chrono Trigger, SNES

Chrono_Trigger.jpg
Source:Wikipedia

It was my very first RPG and what an adventure! All aspects of this masterpiece astonished me. I didn’t know that a game could have a story with such depth, that the soundtrack could be that memorable, that you will actually care about the characters and that stats (HP, MP, etc.) could be so exciting.

Little Big Adventure, PC

Little_Big_Adventure.jpg
Source:Wikipedia

I remember seeing bits and pieces of that game as a kid on Microkids, a French TV show. Seeing a 3D rendered character walk freely in an isometric would and being able to hit virtually anyone in the game, that was mind-blowing for me who was used to not being able to hit an NPC.

For years, I could only play the demo (2% of the full game) because the real one was too expensive in stores at the time. Eventually, my parents got me the game for 15$ in a Canadian store.

The full game was anything I could hope for and so much more! The music was fantastic, the characters, unique et quirky and the difficulty, unforgiving but fair.

Megami Ibunroku Persona (Revelations: Persona)

Revelations_Persona_cover.jpg
Source:Wikipedia

My first experience with that series was Persona 2: Eternal Punishment. Knowing I skipped the first game, I did some research and found out I didn’t miss one but two: Persona 1 and Persona 2: Innocent Sin.

While both Persona 2 games were must-plays on their own right, the first Persona is way more important to me for one simple reason that still amazes me to this day: the game has two main storylines in it.

After the prologue which equates around two hours of gameplay, the protagonist can go straight to the main objective or look into a school rumor about a cursed mask.

Investigating the cursed mask completely changes the rest of the game: the story shifts into something entirely different with new enemies, new allies, a different world and a much harder difficulty.

Looking back, I felt Persona 1 was really 2 games rolled into 1 since each storyline took about 35 hours to complete! No game at the time has given me so much for what it cost.

The only downside was that I had to play the Japanese version since the North American version removed the second storyline. Of course, the PSP port was released in English years later with both storylines and a better gameplay but the new soundtrack completely changed the mood of the game…

And there you have it: three games that influenced me the most.
Someday, I’ll write another blog post for Klebs.
Later!

(Note from Klebs: since I already challenged 6 people for both Tigerfog and myself in my own Steemit Gaming Challenge article, he won’t be challenging anyone.)

L’article Steemit Gaming Challenge: Why games are good (Part 2) est apparu en premier sur Les Ateliers PHV.

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Steemit Gaming Challenge: Why Games Are Good http://www.lesateliersphv.ca/en/steemit-gaming-challenge-why-games-are-good/ Sun, 06 May 2018 05:00:08 +0000 http://www.lesateliersphv.ca/?p=75 Initially published on May 6th 2018 on Steemit Source: Tigerfog I received two challenges #whygamesaregoodchallenge from @retro-room and @darth-azrael to

L’article Steemit Gaming Challenge: Why Games Are Good est apparu en premier sur Les Ateliers PHV.

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Initially published on May 6th 2018 on Steemit

Source: Tigerfog

I received two challenges #whygamesaregoodchallenge from @retro-room and @darth-azrael to talk about four games that influenced me. I shall cover four games and my brother Tigerfog will cover four more in a future article that will be published once it’s ready. Without further ado, here’s my list in chronological order.

DuckTales on NES

DuckTales_NES_Cover.png
Source: Fair use, Link

How I discovered this game:

Like most kids who grew up in Quebec during the 80s, I had a NES and I enjoyed watching cartoons on Saturday mornings on Radio-Canada (French counterpart of CBS), especially DuckTales. When I found out there was a licensed game on the NES, I just had to try it. After I rented it several times, my aunt eventually buy me a copy which allowed me to spend countless hours playing it without worrying about late fees.

How this game defined me:

While it’s true the levels were varied and well designed, the music by Hiroshige Tonomura is a masterpiece and the gameplay was awesome especially Scrooge’s cane which can be used as a pogo stick or a golf club. How this game defined me besides the fact it’s the very first video game I ever finished is that it made me a Capcom fan and to this day represents living proof that **good** licensed games do exist. However, I naively believed back then that a game was automatically good if it was based on a licensed property.

The Secret of Monkey Island on MS-DOS

The_Secret_of_Monkey_Island_artwork.jpg
Source: Link

How I discovered this game:

My uncle had a pile of floppy disks containing various DOS games and while I was used to playing platformers and puzzle games, three games stood out by their gameplay that relied more on problem solving than ninja reflexes: Leisure Suit Larry which I didn’t know back then was for adults only, King’s Quest IV where it was very easy to die and Monkey Island which was the only game of the three where you used a mouse.

How this game defined me:

If I just discovered a new genre which is “graphic adventure game”, why then is Monkey Island the one that defined me? It was the first time that I could control a character using a mouse, choose my dialogue options during conversations, progress by solving wacky “think-outside-the-box” puzzles, win sword duels by having a better wit than my opponents insult-wise and being able to play without worrying about dying or be stuck in an unwinnable state because I forgot to pick an object from a location which was now unreachable. The reason why I own a digital copy of the game on Steam, GOG, iOS and PSN is simple: the timeless humor that never seems to get old no matter how many times I replay the game. Also, like DuckTales regarding licensed titles, I thought a game of this caliber was the norm and graphic adventure games were always supposed to be that funny.

Chrono Trigger on SNES

Chrono_Trigger.jpg
Source: Link

How I discovered this game:

While I spent my childhood in Quebec, I spent my teenage years in France where I discovered the “Club Dorothée” on TF1 (a French TV channel) and the fabulous world of animes like DragonBall Z which was an obsession of mine for so long. One day, I read in a magazine that an RPG was coming soon on the SNES and I noticed that Crono, the game’s main character looked strangely like Gohan, a DBZ character. It’s by learning promotional and in-game artworks were handled by DBZ creator Akira Toriyama that I decided to give this game a shot by renting it while I was visiting Quebec. Many rentals later, I ended up getting my own copy that I’ve since completed at 100%.

How this game defined me:

Before Chrono Trigger, I wasn’t too crazy about RPGs and whenever I watched someone else play, I was annoyed that level grinding was necessary to gain enough experience in order to progress. Also, I found that stories in RPGs tended to be the same for the most part. How was Chrono Trigger different? I really loved the idea of blending medieval, sci-fi and time travels elements in a single storyline, I grew attached to all major characters that I considered to be well-developed and interesting, the story got me hooked from day one, I could unlock multiple endings, the team attacks depending on current characters in your party that are used as part of fighting mechanics made battles more dynamic, I never felt the need to level grind and most of all, the soundtrack by Yasunori Mitsuda with contributions from Nobuo Uematsu and Noriko Matsueda still remains my all-time favorite by far.

One more thing:

While I already replayed the game on PlayStation and Nintendo DS, there’s another way to re-experience this timeless classic if you own both a SNES and an SD2SNES flashcart. You simply need to patch the game to be able to play using symphonic orchestral music from Blake Robinson’s Chrono Symphony album. You need to provide your own digital copy of the game and buy Blake Robinson’s album but instructions are available at this link.

This hack is possible thanks to Michaël Larouche a.k.a. DarkShock who presented it in his YouTube video.

Source: YouTube (Michaël Larouche)

Castlevania: Dracula X Chronicles on PSP

7439771.jpg
Source: Link

How I discovered this game:

At first, I wasn’t interested in the Castlevania series because back then, I was going through a phase where I played mostly RPGs and fighting games but I was fascinated by the vampire mythology. By further looking into it, I grew to appreciate the stories about the Belmonts who across centuries were almost always there to stand between Dracula and humanity. Not long after I bought a PSP, I decided to take the plunge via Castlevania: Dracula X Chronicles, a remake of Castlevania: Rondo of Blood on PC Engine.

How this game defined me:

Besides the gothic atmosphere, equally exciting and scary music, a variety of subweapons in addition to the famed “Vampire Killer”, a whip passed down from a Belmont to another (with a few exceptions), a difficulty level that’s high enough without being impossible, it’s really the eternal battle between good and evil with supposedly insurmountable odds akin to David against Goliath that made me a (belated) Castlevania fan. In conclusion, Castlevania: Dracula X Chronicles was my first step into this universe and I’ve since bought more games from that franchise.

That’s it for me. While I wait for Tigerfog’s contributions, it’s my turn to challenge the following Steemians:
@baart
@brokenzombie
@dekeigaming
@imaginalex
@ixindamix
@ragepeanut

If you liked this post, please consider upvoting and resteeming it and to be further updated on future posts, follow me on Steemit. Thanks for reading and see you next time.

L’article Steemit Gaming Challenge: Why Games Are Good est apparu en premier sur Les Ateliers PHV.

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Risky flashcarts and their safer alternatives http://www.lesateliersphv.ca/en/risky-flashcarts-and-their-safer-alternatives/ Fri, 27 Apr 2018 05:00:56 +0000 http://www.lesateliersphv.ca/?p=71 Initially published on April 27th 2018 on Steemit Source: Tigerfog Last week, I published a blog post detailing benefits flashcarts

L’article Risky flashcarts and their safer alternatives est apparu en premier sur Les Ateliers PHV.

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Initially published on April 27th 2018 on Steemit

Source: Tigerfog

Last week, I published a blog post detailing benefits flashcarts can have on the retro video game market while mentioning some of them are at risk of damaging consoles. Since then, my brother Tigerfog asked me whether I’ll propose alternate solutions for those unfortunate enough to own flashcarts prone to reducing console lifespans.

I then used René’s article as a primary basis for my list of flashcarts at risk while doing my own research to find alternate solutions whenever possible.

Here’s the original article from René from db-electronics:
Link

WARNING: please note I’m not an electronics engineer, this blog post has been written only to inform and I highly encourage you to do your own research or even reach out to real engineers like René if you have questions before you jump into this.

Flashcarts for Sega Genesis/Mega Drive

While the Everdrive MD, Mega Everdrive X3 (v1) and Mega Everdrive X7 (v2) are not recommended, the Mega Everdrive X5 is considered safe to be used.

mega-everdrive-v2.jpg
Source: Krikzz

One of the features the Mega Everdrive X7 (v2) has but not the X5 is that the latest firmware includes YM2413 sound chip emulation which enables FM sound for compatible Master System games. If you use the Mega Everdrive X7 (v2) for that reason because the official Power Base Converter (Master System Converter in Europe) doesn’t support it, there’s another solution: use a Master Everdrive X7 with db-electronics’ Power Base FM (disclaimer: this blog post isn’t sponsored by db-electronics):
fmpb-angled.jpg
Source: db-electronics

The list of games using FM sound can be found here.

Flashcarts for Super Nintendo/Super Famicom

While the Super Everdrive et Superufo Pro 8 are not recommended, the SD2SNES is considered safe to be used.
sd2snes.jpg
Source: Krikzz

One of the features the Superufo Pro 8 has is the ability to create game backups and saves from original cartridges. There are other solutions out there (e.g.: Retrode, INL Retro, sanni-reader, etc.) but given the complex nature of this subject, I’ll dedicate it to a separate blog post instead.

Flashcarts for Master System/Mark III

While the Master Everdrive v1 isn’t recommended, it’s also no longer sold but the Master Everdrive X7 is and is thankfully considered safe to be used.
master-everdrive.jpg
Source: Krikzz

Cards for TurboGrafx-16/PC Engine

While the Turbo Everdrive v1 isn’t recommended, it’s also no longer sold but the Turbo Everdrive v2 is and is thankfully considered safe to be used.
turbo-everdrive-v24.jpg
Source: Krikzz

Flashcarts safe to be used

The following flashcarts are considered safe to be used:

  • Everdrive N8 (NES/Famicom)
  • Everdrive 64 (Nintendo 64)
  • Everdrive GB (Gameboy, Gameboy Color)
  • Everdrive GBA (Gameboy Advance)

Flashkit MD

While it would be awesome to be able to create brand new Sega Genesis/Mega Drive cartridges by flashing them instead of programming EEPROM chips and soldering them on blank PCBs (e.g.: Mortoff Games, Muramasa Entertainment, RetroStage, etc.), the Flashkit MD is unfortunately not recommended and should even be avoided. Howver, there exists other solutions but like I mentionned with the Superufo Pro 8, given the complex nature of this subject, I’ll dedicate it to a separate blog post instead.

Flashcarts at risk without alternatives

Some multicarts (NES 150 in 1, NES 400 in 1, Neo Geo 161 in 1) are considered very dangerous to the consoles and therefore should be avoided at all costs. As for alternatives, the Everdrive N8 for the NES/Famicom should satisfy those who want to be able to load numerous games from a single cart while the NeoSD for Neo Geo is usable but far from perfect for now since TerraOnion, the group behind this project still work on improving their product.

Finally, the GG Everdrive for Game Gear is not recommended but since there are currently no alternatives, it should be used with moderation. Personally, I’m confident an improved version will eventually be released because Krikzz, the person behind the Everdrive product line, is known to constantly work on improving his products.

If you liked this post, please consider upvoting and resteeming it and to be further updated on future posts, follow me on Steemit. Thanks for reading and see you next time.

L’article Risky flashcarts and their safer alternatives est apparu en premier sur Les Ateliers PHV.

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