gaming – Les Ateliers PHV http://www.lesateliersphv.ca/en/ Blogs, discussions et tutoriels sur les jeux vidéo sur consoles et Linux / Blogs, discussions and tutorials on console video games and Linux Tue, 01 Sep 2020 04:10:49 +0000 en-US hourly 1 http://www.lesateliersphv.ca/wp-content/uploads/2018/09/cropped-klebs_explaining_s-32x32.png gaming – Les Ateliers PHV http://www.lesateliersphv.ca/en/ 32 32 Linux Gaming Francophone: une place pour les créateurs de contenu http://www.lesateliersphv.ca/en/linux-gaming-francophone-une-place-pour-les-createurs-de-contenu/ Tue, 01 Sep 2020 04:10:49 +0000 http://www.lesateliersphv.ca/?p=6413 Hey everyone, Klebs here and today, I’d like to talk about a group that I’m a part of: Linux Gaming

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Hey everyone, Klebs here and today, I’d like to talk about a group that I’m a part of: Linux Gaming Francophone.
If you speak French or are learning the language and want to talk with fellow Linux gamers, read on.

It all started when myself and other French-speaking content creators were looking for people like us to share ideas and just socialize. After a few discussions, a forum was created. However, what started as a meeting ground for content creators has since evolved into a place where all Linux gamers are welcome, whether they’re content creators or not. What matters is we learn about each other while sharing ideas, blog posts, tips, games, anything that entertains us and educates us.

If you’re comfortable communicating in French and want to chat with other Linux gamers, join us at Linux Gaming Francophone.

Don’t hesitate to send me your questions and comments on either Twitter or Mastodon.

Also, if you like what I do and use the Brave browser, you can leave me a tip in form of the BAT cryptocurrency on either my website or my Twitter account. You can also use this affiliate link if you plan to buy games, books or more on Humble Bundle.

Thanks for reading and I’ll talk to you soon. Laters.

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Dépanneur nocturne: a bilingual game that takes place in Montreal http://www.lesateliersphv.ca/en/depanneur-nocturne-a-bilingual-game-that-takes-place-in-montreal/ Sun, 21 Jun 2020 04:29:09 +0000 http://www.lesateliersphv.ca/?p=6366 Hey everyone. Klebs here and today, I’ll talk about Dépanneur Nocturne, a game developed by KO_OP that illustrates both Montreal

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Hey everyone. Klebs here and today, I’ll talk about Dépanneur Nocturne, a game developed by KO_OP that illustrates both Montreal and Quebec cultures. I’ve played a lot of games developed in Quebec that are aimed at a worldwide audience (ex: Prince of Persia: The Sands of Time, Shadow of the Tomb Raider) or games that feature Quebec French text but take place in a faraway land (ex: The Messenger). However, to my knowledge, Dépanneur Nocturne is the only game I know that’s set in Montreal in the present and is fully bilingual.

 

The bilingualism of the game

At the title screen, the interface in the main menu is displayed in both languages. Also, when you meet Eugénie, the store owner, the way you answer her greeting will determine the language you’ll both use for the rest of the game… or until you tell her you’d like to switch to the other language.

The Montreal side of the game

While in Quebec, the outdoor signs are almost entirely in French, the language spoken in Montreal vary greatly depending on the neighborhood which can be problematic to the clerks who have to interact with their customers. This typical Montreal trait is made apparent in the game via construction and outdoor signs which are in French while the store owner tells the player “bonsoir” waiting for her cue to either pursue the conversation in French or switch to English. By the way, paying a closer attention to the details inside the store should reveal both the Montreal and NFB (National Film Board of Canada) logos.

 

The Quebec side of the game

Since it’s Quebec French that’s used in the game, some expressions may be harder to understand for someone who’s neither lived in nor visited Quebec. For example, there’s English words like “anyway” or phrases like “wouin c’est fin ça” (oh, how nice of you), “c’est correct” (that’s alright) or “apportez-moi-le” (bring it to me). However, these expressions aren’t as informal or plentiful like in The Messenger so it should be fairly easy to understand for standard French speakers.

 

How does it play

The game is played from the first person perspective like a typical FPS (first person shooter) except here, the goal is simply to explore the store and find something for the player’s girlfriend. The ending depends on the time spent inside the store, the number of items bought and the items themselves. I can’t say more without spoiling the plot.

I recommend this game that, while short, gives the player the opportunity to experience both Quebec and Montreal cultures. It’s currently available on Steam and itch.

Don’t hesitate to send me your questions and comments on either Twitter or Mastodon.

Also, if you like what I do and use the Brave browser, you can leave me a tip in form of the BAT cryptocurrency on either my website or my Twitter account. You can also use this affiliate link if you plan to buy games, books or more on Humble Bundle.

Thanks for reading and I’ll talk to you soon. Laters.

 

 

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The return of bilingual content http://www.lesateliersphv.ca/en/the-return-of-bilingual-content/ Wed, 03 Jun 2020 06:22:38 +0000 http://www.lesateliersphv.ca/?p=6343 Hey everyone, Klebs here and today, I announce that after months of publishing French blog posts, I will once again

L’article The return of bilingual content est apparu en premier sur Les Ateliers PHV.

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Hey everyone, Klebs here and today, I announce that after months of publishing French blog posts, I will once again translate everything I write in English. As for past French posts, I will translate them as well. The goal is to broaden my horizons and reach a wider audience.

I first started blogging two years ago with a firm intent to always do it in both French and English. However, after a long hiatus for personal reasons, I resumed work but only in French to save time and be able to publish more regularly. What made me go back to the way it was is the ability to remain consistent by writing shorter posts and the fact I didn’t want to further penalize my English readers because of my lack of time management skills.

Even after two years, there’s still so much I need to master in order to become a better and more consistent blogger. If you’re still here, thanks for joining me as I continue to learn my way around Linux as a gaming enthusiast.

Don’t hesitate to send me your questions and comments on either Twitter or Mastodon.

Also, if you like what I do and use the Brave browser, you can leave me a tip in form of the BAT cryptocurrency on either my website or my Twitter account. You can also use this affiliate link if you plan to buy games, books or more on Humble Bundle.

Thanks for reading and I’ll talk to you soon. Laters.

L’article The return of bilingual content est apparu en premier sur Les Ateliers PHV.

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How Summer’s End – Hong Kong 1986 really affected me http://www.lesateliersphv.ca/en/how-summers-end-hong-kong-1986-really-affected-me/ Wed, 13 May 2020 06:59:44 +0000 http://www.lesateliersphv.ca/?p=6322 Hey everyone. Klebs here and today, I’ll talk about a game I stumbled upon while browsing on social media. That

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Hey everyone. Klebs here and today, I’ll talk about a game I stumbled upon while browsing on social media. That game is titled A Summer’s End – Hong Kong 1986 by Oracle & Bone, a Canadian indie studio. I don’t usually review and rate games so I’ll take a different approach. My goal is to describe the effect it had on me. Before I proceed, know that it deals with LBGT-related issues and contains rather explicit adult content so viewer discretion is advised.

 

What initially drew me to this game

While always keeping a close eye on Linux gaming-related news, I came across this article from Linux Gaming Consortium. While my experience with visual novel is limited to Capcom’s Phoenix Wright series on Nintendo handhelds, Konami’s Snatcher on Sega CD/Mega CD and MoaCube’s Cinders on Windows via Wine, a few elements got my attention.

 

The art style

First, the art alone from the talented Tida Kietsungden set it apart from other visual novels by its sheer quality. While the majority of these games use an average anime-like feel, this particular one doesn’t strike me as one to follow the herd. Instead, the characters’ faces have more realistic features, they’re anatomically more accurate in terms of body proportion and the color choices veering towards neon gives a distinct 80s retro feel. This last aspect brings me to my next point: the setting.

The setting

Being born during the 80s, this is a decade I closely link to a more innocent and nostalgic period of my life despite my memory of it being kind of fuzzy. I especially cherish this era where most of my grandparents were still alive and a lot of my uncles and aunts were either teenagers or young adults entering the real world. Going back to the 80s even for a short while is an opportunity I just couldn’t miss.

The music

When a game interests me, I usually wait for it to be heavily discounted and for positive reviews to come in before I make the jump. In that case, why would I buy it full price and day one without waiting for the first reviews? The answers lies within this trailer.

The last piece of that sweet 80s nostalgia puzzle is obviously the music. New wave, city pop, synthpop… these genres represent that decade so well that the first musical notes in the trailer made me push aside my habit and commit to buy that game as soon as it hits digital stores, be it Steam or Itch.

 

What’s it about and how does it play

As the title suggests, A Summer’s End – Hong Kong 1986 takes place in Hong Kong during the Summer of 1986. The story centers around two radically different women: Michelle Cheung and Sam Wong. Michelle lives with her mother, works in an office and leads a squeaky clean but repetitive and boring life which adheres to Hong Kong society expectations at the time. In contrast, Sam lives alone in a small apartment, runs her own video store and leads a fulfilling albeit less conventional life. She and Michelle cross paths by chance and despite their differences, see their lives changed forever and the conclusion of their story is left up to the player.

If you enjoy love stories but steamier scenes make you blush, the uncensored version is optional and available as a patch that has to be enabled manually (see Passion Patch in the settings menu).

Like a typical visual novel, there’s a lot of reading involved and fairly few player input save for a few choices in order to guide the storyline. Where the game sets itself apart from its romance-centric peers is the facts that it involves two women and that the main protagonist (Michelle) can end up with one potential partner (Sam) hence only two possible endings. From my understanding, there’s an invisible system of points that add up depending on the player’s choices which will unlock either one or two possible endings depending on the player’s score.

The soundtrack comes courtesy of three talented artists who are also on Bandcamp: Timecop1983, Stevia Sphere and Crystal Cola. Here’s a song from Crystal Cola which can be heard in the game:

 

What I got out of this game

LGBT rights in Asia during the 80s

I know a few homosexual people but when they tell me their story, it’s always in today’s society which treats them better than in the past. That’s why seeing it from more than 30 years in the past make me realize that while the world has changed in certains aspects, it has also remained the same in others. We live in a society where we’re expected to live a certain way and within a rigid set of rules. While Michelle lived by these rules, Sam didn’t and chose instead to live solely on her terms which was unheard of at the time.

To better understand the differences, unlocking both endings is necessary. One is the desirable one while the other is the realistic one. Also, one is longer and more vague while the other is shorter but also clearer. I’ll stop here before I spoil the story any further.

The years leading up to the handover of Hong Kong to China

I remember watching the movie A Better Tomorrow by John Woo which, by pure coincidence, was released in Summer 1986. The characters briefly mentioned the upcoming handover of Hong Kong to China. That’s when I understood the Hong Kong people were already thinking about their future way before the fateful day of July 1st 1997. In A Summer’s End – Hong Kong 1986, even if that wasn’t the main subject of the story, it was discussed at one point by Michelle and Sam where each gave her opinion and what such an event could mean for the future of the Hong Kong people. Now that more than 20 years have passed since the handover, we can see there are still two camps: those content with the status quo and those that desire change.

 

Should you play this game?

If you wish to revisit a pre-Internet era, love music from the 80s or believe that love between two individuals is universal regardless of their identity, I highly recommend this game. Also, if like me, you tend to wait for that 75% discount before buying it, maybe this song from Timecop1983 will encourage you to buy it sooner:

The developers at Oracle & Bone have already expressed in this article their desire to add Cantonese voice acting in the future for a more immersive experience. If enough people buy it, this may come sonner than later. If you do play it, please share your thoughts with the world.

Don’t hesitate to send me your questions and comments on either Twitter or Mastodon.

Also, if you like what I do and use the Brave browser, you can leave me a tip in form of the BAT cryptocurrency on either my website or my Twitter account. You can also use this affiliate link if you plan to buy games, books or more on Humble Bundle.

Thanks for reading and I’ll talk to you soon. Laters.

 

Buy the game on Steam or Itch

Oracle & Bone (studio) : site web

Tida Kietsungden (art direction) : site web

Timecop1983 (music) : Bandcamp

Stevia Sphere (music) : Bandcamp

Crystal Cola (music) : Bandcamp

 

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Losing video game save data: a tragedy http://www.lesateliersphv.ca/en/losing-video-game-save-data-a-tragedy/ Sun, 17 Feb 2019 22:20:53 +0000 http://www.lesateliersphv.ca/?p=6024 Hi, Tigerfog here! One thing I usually take for granted, albeit unintentionally, is the ability of certain game consoles of

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Hi, Tigerfog here!

One thing I usually take for granted, albeit unintentionally, is the ability of certain game consoles of keeping save data for some games that I play for an extended period of time.

With cloud technology, hard drives and more, the various methods of storing data are very reliable as far as I’m concerned.

With that type of mindset, of course I would forget that retro consoles have a limited lifespan when it comes to save game preservation. Eventually, a recent bad experience would quickly remind me of that fact…

This is The Legend of Xanadu (the title in Japanese roughly translates as Xanadu – The Legend of the Wind).

It’s a J-RPG on PC Engine developed by Nihon Falcom, one of my favorite developers until now.

Source: Tigerfog

The game is quite lengthy involving tons of grinding necessary to improve the main hero’s stats and his equipment. Also, the process repeats itself every time a new equipment is used.

In summary, as much as I liked the game, I slowly got tired of it and eventually put it aside for a few months.

Source: Tigerfog

One day, I decided to resume the game from where I left off.

I fired it up, chose the option to continue…

Source: Tigerfog

…arrived at the loading screen and am greeted with this horror.

Source: Tigerfog

My save game is no more!

All the hours I poured in, down the drain!

Apparently, this is due to the fact there’s a battery used by the internal memory of the PC Engine and if it dies, the save data goes along with it.

To avoid that situation, it’s recommended to turn on the console once in a while to slightly recharge the battery, something I’ve never thought of doing.

Not one to give up without a fight and too obsessed with playing on original hardware instead of settling on emulation, I looked for a solution.

As it turns out, there exists a HuCard with the sole purpose of storing save data: the Tennokoe Bank (the bank of the voice from heaven).

Source: Tigerfog

With such a boastful name, that product better be good, even if it dates from the PC Engine era.

I then bought it from eBay and as soon as I got it, tested my new save data from Legend of Xanadu without missing a beat.

Source: Tigerfog

Unlike the Mega CD Backup RAM cart, the Tennokoe Bank can only be used as a backup device. It can’t be accessed straight from the game nor used to save a game on-the-fly.

Source: Tigerfog

It’s only through the Tennokoe Bank’s interface that I can sync the entire internal memory of the console to the device or restore its backup to the console.

So yeah, this is basically a cloning machine for the entire internal memory… no way of selecting save data individually.

Obviously, it’s not the end of the world. At least this is a decent solution for my issues with the PC Engine and hopefully, I can finish Legend of Xanadu one day.

If you’ve had a bad experience with save data from retro games, tell us about it as well as how you resolved the situation!

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Distro hopping on Linux and my thoughts on it http://www.lesateliersphv.ca/en/distro-hopping-on-linux-and-my-thoughts-on-it/ Sat, 09 Feb 2019 21:05:52 +0000 http://www.lesateliersphv.ca/?p=5999 Source: Tigerfog, iPhone Hey everyone. Klebs here and today, I will talk about this phenomenon on Linux known as distro

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Source: Tigerfog, iPhone

Hey everyone. Klebs here and today, I will talk about this phenomenon on Linux known as distro hopping and my first impressions of it.

Why jump on another distribution

At first, my goal was to find a distro that would allow me to do as much as possible the same things as I did on Windows. I talked to my colleagues and watched some YouTube videos and here’s what I tend to hear:

If you’re used to a Windows environment and you want to use your computer to play video games, go with Linux Mint. It’s a good distro… to get started.

To get started? Does it mean I’ll have to eventually replace it? Right now, Linux Mint 18.3 Cinnamon fills my needs as well as my family’s so I don’t feel the need to hop on another distro just for kicks. At least, that’s what I thought.

As I started learning more about desktop environments and the stability vs bleeding-edge debate, doubt also slowly started creeping inside my head. Some prefer the Debian/Ubuntu group because a huge number of software and games are developed with this group in mind. Others prefer Fedora/Red Hat and Arch/Manjaro/Antergos that are considered bleeding edge and are evolving more frequently. I’ve decided to leave my family desktop alone and use my wife’s laptop as a guinea pig to try other distros.

Exploring new territories using Live USB

I understand now why Linux users don’t recommend buying a brand-new laptop to install Linux on it. It’s not just a waste of money considering you’re basically paying for a Windows or Mac license you won’t use anyway. You’re not even sure if your distro of choice will work on it. I found that out real quick when I tried to boot Manjaro and then Antergos on a Dell XPS 13 9350 (see picture below).

boot en linux avec live usb raté
Source: Tigerfog, iPhone

Of course, everything’s possible with a bit of research but I wasn’t willing to risk destroying my wife’s laptop while poking the BIOS. My adventure with the Arch family will unfortunately have to wait indefinitely. At least, I managed to boot Manjaro on my family desktop so I know my USB thumb drive works fine.

What’s next

In short, it was a positive experience. I succeeded in booting Linux Mint 19.1 Xfce and Fedora 29 GNOME on the laptop so instead of buying my own, I may as well use my wife’s. After all, a colleague explained to me how it’s possible to install Linux on an SSD plugged in via a SATA-to-USB-C cable. With that, it will feel like booting from an internal SSD. Next up, I will put this idea on my project backlog for this year and with this, I should be able to write tutorials for more than just Linux Mint.

boot en linux avec live usb réussi
Source: Tigerfog, iPhone

Questions? Comments? Let me know, thanks for reading and laters.

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Extracting ROMs from Sega Mega Drive & Genesis Classics bought on Steam on Linux Mint 18.3 http://www.lesateliersphv.ca/en/extracting-roms-from-sega-mega-drive-genesis-classics-bought-on-steam-on-linux/ Sat, 02 Feb 2019 21:07:41 +0000 http://www.lesateliersphv.ca/?p=5973 Hey everyone. Klebs here and today, I’ll show you how you can legally purchase ROMs for the Sega Genesis/Mega Drive

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Hey everyone. Klebs here and today, I’ll show you how you can legally purchase ROMs for the Sega Genesis/Mega Drive via Steam and rename them in a reader-friendly format. That way, you can use them elsewhere (e.g. emulators, Mega Everdrive, project MiSTer, etc.).

les ateliers phv sega genesis mega drive classics steam mister fpga mega everdrive
Source: Tigerfog, iPhone

Before we begin

First, I’d like to thank ETA Prime for inspiring me to write this tutorial. In his video, he explains how to extract ROMs, rename them and use them in Retroarch, a multi-platform tool for emulators. To find out more:

Source: ETA Prime

Why then do I bother writing this if ETA Prime has already covered the subject? Two reasons:

  • he used Windows to explain the process
  • he showed how to rename the files without getting into too much details

If you also use Windows or can get around Sega’s odd ROM-naming conventions, ETA Prime’s video is all you need. However, if you prefer a Linux-oriented tutorial or a script that will rename the files for you, I’ll encourage you to keep reading.

Buying the games and locating them

You can legally buy certain Genesis/Mega Drive games on Steam individually or as part of a special package called Sega Mega Drive & Genesis Classics through this affiliate link on Humble Bundle. From this point on, I’ll use the term Sega Classics when I refer to Sega Mega Drive & Genesis Classics for the sake of simplicity.

Since the Sega Classics game isn’t natively available on Linux, we need to make sure Steam is configured to run all games in SteamPlay mode using Proton. That way, Sega Classics will appear in the list of purchased games making it available to be downloaded and installed.

Once installed, right-clicking on Sega Classics and choosing Properties will make the pop-up window appear (see image below).


Source: personal screenshot

Clicking on the Browse local files under the Local files tab will show the exact location of Sega Classics on the computer (see image below).


Source: personal screenshot

Normally, if the username is klebs and the default location set by Steam hasn’t been changed, the folder should be at /home/klebs/.steam/steam/steamapps/common/Sega\ Classics

In my case as the above screenshot clearly shows, the folder is located at /mnt/DATA/Jeux/Steam/steamapps/common/Sega\ Classics

Renaming the files

Assuming the username is klebs and is using Steam’s default game location, the following commands in the terminal will create a copy of the ROMs in another folder and create a CSV file with nano:

cd /home/klebs/.steam/steam/steamapps/common/Sega\ Classics
cp -R uncompressed\ ROMs/ ~/Documents/SegaROMS
cd ~/Documents/SegaROMS
nano segaclassicslist.csv

Before copying the list below in nano, it’s important to make sure nothing’s missing. Also, the original filenames should match those in the SegaROMS folder.

ALEXKIDD_U.68K,Alex Kidd in the Enchanted Castle (USA).gen
AlienSoldier_Europe.SGD,Alien Soldier (Europe).md
AlienStorm_USA.SGD,Alien Storm (USA).gen
ALTEREDB_UE.68K,Altered Beast (USA).gen
BEYONDOA_E.68K,The Story of Thor (Europe).md
BEYONDOA_F.68K,The Story of Thor (France).md
BEYONDOA_G.68K,The Story of Thor (Germany).md
BEYONDOA_J.68K,The Story of Thor - Hikari o Tsugumono (Japan).bin
BEYONDOA_S.68K,The Story of Thor (Spain).md
BEYONDOA_U.68K,Beyond Oasis (USA).gen
BONANZAB_JE.68K,Bonanza Bros. (Europe).md
Columns3_USA.SGD,Columns III (USA).gen
COLUMNS_W.68K,Columns (World).gen
COMIXZON_U.68K,Comix Zone (USA).gen
CrackDown_USA.SGD,Crack Down (USA).gen
Crying_USA.SGD,Bio Hazard Battle (USA).gen
DECAP_UE.68K,DEcapAttack (USA).gen
DYNAHEAD_J.68K,Dynamite Headdy (Japan).bin
DYNAHEAD_UE.68K,Dynamite Headdy (USA).gen
ECCO2_U.68K,Ecco - The Tides of Time (USA).gen
eccojr.smd,Ecco Jr. (USA).gen
ECCO_UE.68K,Ecco the Dolphin (USA).gen
ESWAT_U.68K,ESWAT - City Under Siege (USA).gen
EternalChampions_USA.SGD,Eternal Champions (USA).gen
FATALLAB_JU.68K,Fatal Labyrinth (USA).gen
FLICKY_UE.68K,Flicky (USA).gen
GAING_UE.68K,Gain Ground (USA).gen
GalaxyForceII_UE.SGD,Galaxy Force II (USA).gen
GAXE2_W.68K,Golden Axe II (World).gen
GAXE3_J.68K,Golden Axe III (Japan).bin
GAXE_W.68K,Golden Axe (World).gen
Gunstar Heroes U.bin,Gunstar Heroes (USA).gen
KIDCHAM_UE.68K,Kid Chameleon (USA).gen
LandStalker_USA.SGD,Landstalker (USA).gen
LightCrusader_USA.SGD,Light Crusader (USA).gen
MonsterLair_JUE.SGD,Wonder Boy III - Monster Lair (Europe).md
MonsterWorld3.SGD,Wonder Boy V - Monster World III (Japan).bin
MonsterWorld3_USA.SGD,Wonder Boy in Monster World (USA).gen
PhantasyStar2_UE_GreenCrossFix.SGD,Phantasy Star II (USA).gen
PhantasyStar3_USA.SGD,Phantasy Star III - Generations of Doom (USA).gen
PhantasyStar4.SGD,Phantasy Star IV (USA).gen
RISTAR_UE.68K,Ristar (USA).gen
ROBOTNIK_U.68K,Dr. Robotnik's Mean Bean Machine (USA).gen
ShadowDancer.SGD,Shadow Dancer - The Secret of Shinobi (World).gen
SHINING2_U.68K,Shining Force II (USA).gen
SHININGD_UE.68K,Shining in the Darkness (USA).gen
SHININGF_U.68K,Shining Force (USA).gen
SHINOBI3_U.68K,Shinobi III - Return of the Ninja Master (USA).gen
SONIC2_W.68K,Sonic The Hedgehog 2 (World).gen
SONIC3D_UE.68K,Sonic 3D Blast ~ Sonic 3D Flickies' Island (USA).gen
Sonic_Knuckles_wSonic3.bin,Sonic & Knuckles + Sonic The Hedgehog 3 (World).gen
SONICSPI_U.68K,Sonic The Hedgehog Spinball (USA).gen
SONIC_W.68K,Sonic The Hedgehog (World).gen
sov.smd,Sword of Vermilion (USA).gen
SPACEHARRIERII.bin,Space Harrier II (World).gen
STHUNDER_W.68K,Super Thunder Blade (World).gen
STREETS2_U.68K,Streets of Rage 2 (USA).gen
STREETS3_E.68K,Streets of Rage 3 (Europe).md
STREETS3_J.68K,Bare Knuckle III (Japan).bin
STREETS3_U.68K,Streets of Rage 3 (USA).gen
STREETS_W.68K,Streets of Rage - Bare Knuckle - Ikari no Tetsuken (World).gen
TheSuperShinobi_JUE.SGD,The Revenge of Shinobi (USA).gen
ToeJamEarl.SGD,ToeJam & Earl (World).gen
ToeJamEarl2_USA.SGD,ToeJam & Earl in Panic on Funkotron (USA).gen
VECTMAN2_U.68K,Vectorman 2 (USA).gen
VECTMAN_UE.68K,Vectorman (USA).gen
VIRTUAFIGHTER2.bin,Virtua Fighter 2 (USA).gen

After saving and closing the CSV file, next up, it’s time to write a script that will rename the files:

nano segaclassicsrename.sh

#!/bin/bash
IFS=","
while read f1 f2
do
echo "rename from : $f1"
echo "to : $f2"
mv $f1 "$f2"
echo "done"
done < segaclassicslist.csv

After saving and closing the script, all that remains is to make it executable and run it:

chmod +x ./segaclassicsrename.sh
./segaclassicsrename.sh

If everything goes according to plan, the new filenames should be more straightforward.

Conclusion

Questions? Comments? Let me know, thanks for reading and laters.

L’article Extracting ROMs from Sega Mega Drive & Genesis Classics bought on Steam on Linux Mint 18.3 est apparu en premier sur Les Ateliers PHV.

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Humble Partner + The Messenger Sale http://www.lesateliersphv.ca/en/humble-partner-the-messenger-sale/ Tue, 29 Jan 2019 19:07:36 +0000 http://www.lesateliersphv.ca/?p=5354 Hey everyone. Klebs here and today, it’s with great pleasure that I announce Les Ateliers PHV is now a Humble

L’article Humble Partner + The Messenger Sale est apparu en premier sur Les Ateliers PHV.

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Hey everyone. Klebs here and today, it’s with great pleasure that I announce Les Ateliers PHV is now a Humble Partner.

Klebs Humble Bundle Partner

Source: Tigerfog, Humble Bundle

What’s a Humble Partner?

Someone who’s partnered with Humble Bundle can help the latter sell its products in exchange of a commission by sharing what’s known as affiliate links. When you click on one of these links and you buy the advertised product or anything else on the Humble Bundle website, I receive a seller’s commission. The best part? It comes at no additional cost on your end. However, by using my affiliate links to purchase something on Humble Bundle, you contribute on helping the blog grow (e.g. buying retro video game accessories for review, investing in the development of this website, etc.).

How does it work?

First, you click on the image below or another one just like it on the homepage to access the Humble Bundle website.

Second, you buy something on that website.

Third? That’s pretty much it.

I don’t know what to buy

Here’s the first affiliate link in image form I’d like to share with you:

The Messenger Game

Source: Sabotage, Devolver Digital

The Messenger is a 2D action platformer with retro-style graphics and heavily inspired by Ninja Gaiden on the NES. It’s been released for a while now and I’ve long hesitated to buy it because Linux wasn’t officially supported. Knowing that it’s now playable on Steam with Proton (I’m currently using version 3.16-6 Beta), I gave it a shot and am glad I did.

The most amusing part? Seeing a ninja speak in Québécois, a form of Canadian French.

The Messenger en Québécois

Source: iPhone, Tigerfog

Need more than mere images and recommendations? Don’t take my word for it. See for yourself:

Source: Sabotage, Devolver Digital

Hurry up because The Messenger is 30% off until Monday, February 11th 2019 at 2PM EST (Montreal time).

Questions? Comments? Let me know, thanks for reading and laters.

L’article Humble Partner + The Messenger Sale est apparu en premier sur Les Ateliers PHV.

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My plans for 2019 http://www.lesateliersphv.ca/en/les-ateliers-phv-plans-for-2019/ Thu, 24 Jan 2019 05:45:38 +0000 http://www.lesateliersphv.ca/?p=3201 Hey everyone. Klebs here and you’re probably asking yourselves why I’ve been less active lately. Today, I’ll explain what’s been

L’article My plans for 2019 est apparu en premier sur Les Ateliers PHV.

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Hey everyone. Klebs here and you’re probably asking yourselves why I’ve been less active lately. Today, I’ll explain what’s been going on and what I have in store for 2019.

level of snow on the balcony before work
Snow-filled balcony in Verdun (before)
Source: iPhone, Tigerfog

Why I’ve been less active these days?

Normally, we tend to be busier with our family during the holidays. Hoewever, I’ve also started taking online courses on blogging and website creation. This has led me to obsess over minute details and work non-stop on my website. Only when a certain influencer named Sean Cannel from Think Media TV has said on social media that done is better than perfect did I come to my senses. That’s why I’ll aim to publish more frequently regardless of the state of my website.

What do I have in store for this year?

For a few months, I’ve started to get interested in development on FPGA circuits that simulate computers and video game consoles on the hardware level, mainly the MiSTer project with the Terasic DE10-nano. I plan to share my new interest with you and also help Linux users get into this by writing tutorials for them.

Speaking of Linux, I also aim to write tutorials to help people run some Windows games using Proton in Steam. That’s because some guides on ProtonDB aren’t always straightforward enough.

Another problem I’ve had is I spend too much time writing complex blog posts thus affecting my productivity. I believe by focusing on writing more for fun instead of overanalyzing stuff, that should help me publish more content more frequently. Hopefully, that will also encourage more discussion among readers.

Closing thoughts

I’m very excited for 2019 and I hope you are as well. Questions? Comments? Let me know, thanks for reading and laters.

level of snow on the balcony after work
Snow-filled balcony in Verdun (after)
Source: iPhone, Tigerfog

L’article My plans for 2019 est apparu en premier sur Les Ateliers PHV.

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How to map the keyboard to the controller in Linux Mint 18.3 http://www.lesateliersphv.ca/en/tutorial-map-keyboard-to-controller-on-linux/ Tue, 04 Dec 2018 23:02:07 +0000 http://www.lesateliersphv.ca/?p=467 Update (February 3rd 2019) If you wish to support me, you can buy the games I mentioned in this blog

L’article How to map the keyboard to the controller in Linux Mint 18.3 est apparu en premier sur Les Ateliers PHV.

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Update (February 3rd 2019)

If you wish to support me, you can buy the games I mentioned in this blog post via these Humble Bundle affiliate links and it comes at no additional cost from you. Thanks.

The King of Fighters 2002 (Steam multi-platform and DRM-free)
The King of Fighters 2002 Unlimited Match (Steam Windows only)

 

Hey everyone. Klebs here and today, I’ll show you how to assign your keyboard to your controller using AntiMicro in Linux Mint 18.3.

I generally don’t have issues with games detecting my controller during startup but it happens sometimes that it either doesn’t recognize or just don’t natively support it. Such is the case with The King of Fighters 2002 on GOG which I will use as an example for this tutorial.


Source: iPhone, Tigerfog

Getting started

First of all, I’d like to thank Travis (Ryochan7) for developing this application as well as the organization who has been maintaining it since on GitHub.

Before installing the application, it’s important to add the LibreGeek repository and then make sure Linux is up-to-date by entering this command line in the terminal:

sudo add-apt-repository ppa:mdeguzis/libregeek
sudo apt update

It’s also possible to take a step further in the update process by using this command line instead:

sudo apt update && sudo apt upgrade

Installing the AntiMicro application

To install the aplication, enter this command line:

sudo apt install antimicro

Testing AntiMicro with a game

Mapping one controller


Source: Cropped screen capture

  1. Plug in the controller.
  2. Start AntiMicro.
  3. Start the game that will be run alongside AntiMicro (e.g.: The King of Fighters 2002) preferably in windowed mode to have both windows sharing the screen.
  4. In the in-game Options menu, find the controls section.
  5. Under the only controller tab in AntiMicro, press on each key followed by its controller button counterpart to pair them together.
    • NOTE: according to the screenshot above, it may seem as the keys mapped to the controller buttons don’t seem to match the ones in the options menu in the game but that’s because the in-game image is wrong (the A and Z keys are used instead of Q and W).

Maping multiple controllers


Source: Cropped screen capture

  1. Plug in the controllers.
  2. Start AntiMicro.
    • Depending on the number of plugged-in controllers, there will be an equal number of tabs in AntiMicro used to map the keys to each controller.
  3. Start the game that will be run alongside AntiMicro (e.g.: The King of Fighters 2002) preferably in windowed mode to have both windows sharing the screen.
  4. In the in-game Options menu, find the controls section.
  5. Under each controller tab in AntiMicro, press on each key followed by its controller button counterpart to pair them together.

Testing the game

  1. With AntiMicro still running, use the controller in-game to see whether the buttons have been mapped properly.
  2. If it works, click on the “Save” button in AntiMicro to create a new profile.
  3. If it’s not done already, switch the game to fullscreen mode and have fun playing it with the controller.

Deleting the AntiMicro application

It’s also possible to delete the application by entering the following:

sudo apt remove antimicro

Conclusion

Questions? Comments? Let me know, thanks for reading and laters.

L’article How to map the keyboard to the controller in Linux Mint 18.3 est apparu en premier sur Les Ateliers PHV.

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